In simple terms, driver-based frame generation is a universal solution to generate frames within frames without requiring support from game developers.
The post How NVIDIA Plans on Doing Driver-Based Frame Generation appeared first on Appuals.
]]>With AMD’s AFMF setting a new standard for a simple ‘Click and Play‘ frame generation utility, will NVIDIA too follow AMD’s steps and implement a universal, driver-based frame generation solution? Let’s find out.
Before we talk about the topic at hand, let’s go over how Upscaling and Frame Generation work and a few important-to-understand terminologies.
DLSS stands for Deep Learning Super Sampling and was introduced by NVIDIA in 2018 as a part of its RTX lineup of GPUs. Put simply, DLSS scans and collects data from the past frames and uses this data to fill in the missing pixels in the new frame. With a hint of AI, you receive an upscaled image with enhanced performance.
AMD’s FSR or Fidelity FX Super Resolution on the contrary can work on almost every GPU. It uses a special open-source spatial upscaling algorithm to upscale the game from a lower to a higher resolution. It is far more applicable than DLSS, since it is not hardware-dependent.
READ MORE: NVIDIA DLSS 3.0 Frame Generation Modded To Work With RTX 2000 & RTX 3000 GPUs ➜
With the RTX 40 lineup came along DLSS 3.0 and NVIDIA Frame Generation. What exactly is the meaning of ‘generating frames’? Frame Generation is at its simplest, inserting a frame within two other frames. This process is called Interpolation. It has been a popular technique with TVs to increase the framerate of the displayed content to match the TV’s refresh rate.
Upscaling simply improves the image quality and increases performance. Meanwhile, Frame Generation or FG for short creates an entirely new frame within two existing frames, displays them, and guesses the next frame, all the while managing an acceptable latency.
This tech-wizardry requires the understanding of 2 core concepts in this field: Optical Flow Analysis and Motion Vectors. Let’s go over them one by one:
This technique takes a series of images and estimates what the next iteration of the image could look like. This estimation is done by analyzing the velocity, color, and brightness of objects in the image. Instead of a clear-cut result, you obtain a mere approximation.
Consider a ball rolling on the floor towards the right. The ball reaches its destination in 5 discrete steps. Assume its motion to be almost linear and in a straight line and you could determine its final destination beforehand. If you’ve studied Analytical Geometry, you must have come across the 2-point form:
y - y1 = (x-x1)(y2-y1) / (x2-x1)
From just two points, we can determine the equation of the given line. Since the slope is constant, predicting the next position of the image/point is not tricky. Do note that the actual technology is much more complicated than this.
Most importantly, Optical Flow Analysis does not require access to the game engine’s data. It can be implemented on the driver level, wherein the driver interpolates (inserts) frames by predicting motion on the screen. In simple terms, Optical Flow Analysis does not interact with the game engine.
The disadvantage is that the driver is unable to distinguish between UI and the actual 3D environment, so unforeseen artifacts may occur. Moreover, the output will never be as refined since it uses the raw frame data.
Motion vectors are directional vectors that indicate the displacement of objects from one frame to another. They are a game engine component and represent objects’ transformation and animation. This is a more robust way of representing motion than simply ‘guessing’ the object’s position.
If you were wondering, motion vectors are a crucial part of Frame Generation. Only that there needs to be some correspondence with the driver and the game engine to share this data. Achieving this correspondence requires implementation from the game developers.
Therefore, while being a superior option to Optical Flow Analysis, motion vectors are greatly limited in their scope and scalability since not every game will have this option. If you were to play an old title from the 2010s, motion vector-powered FG solutions (DLSS FG, FSR 3 FG) are very likely not to be present.
READ MORE: What is Resizable BAR & Should You Enable it? (Guide) ➜
Now let’s see how the current frame generation tech from both Team Green and Team Red stack up against each other.
NVIDIA’s version of Frame Generation uses a combination of motion vectors and optical flow analysis. The Optical Flow Accelerator with RTX 40 GPUs analyzes two frames. It then determines the information the game’s motion vectors do not include, such as particles, reflections, shadows etcetera. In the example below, Optical Flow Analysis allows for accurate tracking of the shadow.
The Motion Vector part on the contrary tracks the 3D environment and the scene geometry. In the same bike example, motion vectors can pinpoint the accurate future position of the biker or the road mathematically. However, they cannot determine the shadow for which Optical Flow Analysis is used. Thus, these two must work in tandem to produce an accurate image.
FSR 3 Frame Generation is very similar to NVIDIA’s DLSS Frame Generation. Apart from a few naming changes, this technology also incorporates a combination of Optical Flow Analysis and Motion Vectors. For reasons obvious, both technologies require support from game developers.
READ MORE: What is a Teraflop? Understanding The New Graphics Buzzword ➜
The closest thing we have to a driver-level frame generation utility is AMD Fluid Motion Frames. AFMF does not interact with the game in any way whatsoever. It is purely based on Optical Flow Analysis, or a prediction of the next frame.
This allows it to work with almost every DirectX 11/12 title since no software support is required. AFMF does not actually increase the framerate, rather it makes the game appear smoother as you will see more frames on your screen.
So, what’s the catch? Well, AFMF is not even close to matching DLSS FG or FSR FG. Moreover, the glitches introduced in the UI are also something users have to tackle with. However, since it works on the hardware level, it is a pretty neat option if you are willing to deal with the errors that may occur.
READ MORE: AMD is Preparing its Own Video Upscaler for YouTube and VLC ➜
The clear answer is ‘We don’t know‘, because NVIDIA is still yet to make any statement regarding such an option. AMD’s Aaron Steinman asserts that their move will push NVIDIA to develop something like AFMF soon.
“I would be curious to know if Nvidia feels now they have to match what we’ve done in making some of these solutions driver-based”
Aaron Steinman, to PC Gamer
It’s quite interesting how we haven’t seen NVIDIA’s version of AFMF since it was once proudly said that the RTX 40 lineup has a better Optical Flow Accelerator as compared to Ampere (RTX 30). This was the very reason, why NVIDIA FG (Using Optical Flow + Motion Vectors) can only be enabled on Ada Lovelace.
On the other hand, NVIDIA may need to train another model from scratch for this project, which requires significant overhead.
Frame Generation using both Optical Flow Analysis and Motion Vectors isn’t flawless. The input latency introduced by these features makes them highly unappealing to gamers. On the flip side, the driver-based AFMF isn’t any better as it eats away at your FPS due to interpolation, while being inconsistent and prone to graphical glitches and bugs.
A better question would be, ‘Shouldn’t NVIDIA improve DLSS Frame Generation first?’. Given that AI tends to improve with time, the latency issue should be resolved, to a great extent. Unless NVIDIA is strictly bound by its data models, making a driver-level FG solution shouldn’t be tricky, but is it worth the hassle?
Hypothetically, where would you use NVIDIA’s variant of AFMF? NVIDIA would probably restrict it to RTX 40 or higher GPUs, which by themselves are powerful enough to run old titles at great framerates. Newer games more often than not, do feature DLSS 3 FG / FSR 3 FG support.
Mobile GPUs are a different case, but a driver-level approach would be very useful for older architectures such as Pascal, Maxwell, Kepler and Fermi. Sadly, due to technical reasons, it would be almost impossible to extend this feature to those GPUs. They lack Tensor Cores, meanwhile, CUDA can only do so much. Even AFMF only works with RDNA2 or newer architectures.
As per rumors, the RTX 50 lineup will debut in Q4 2024. Expect a large number of announcements, which may or may not include a universal Frame Generation solution. Despite the expected hardware lock to the RTX 40/50 lineup, it is not like NVIDIA to get left behind in any department. This is just pure speculation, however, and no rumors indicate such plans from NVIDIA.
READ MORE: HDMI 2.1 vs DisplayPort 1.4 – Which is Better in 2024? ➜
While AI has seen unprecedented levels of growth, you need adequate hardware for AI Inference and Acceleration. If your GPU’s cores aren’t fast enough, it is simply not possible to interpolate frames in real time. You can offload this processing to a server, but that’d require a subscription and abysmal latency numbers. It is pertinent for GPU manufacturers to strike a balance. What are your thoughts on this matter? Tell us in the comments.
In simple terms, driver-based frame generation is a universal solution to generate frames within frames without requiring support from game developers.
Most likely, yes. Since DLSS 3 FG requires RTX 40 series GPUs due to the new ‘Optical Flow Accelerator’ in them, expect official driver-based solutions to see similar requirements.
There are no concrete rumors regarding this matter. Only time will tell since most of us were unaware of Frame Generation before NVIDIA announced it 2 years back.
The post How NVIDIA Plans on Doing Driver-Based Frame Generation appeared first on Appuals.
]]>The post How to Fix AMDRSServ.exe System Error in Windows? appeared first on Appuals.
]]>AMDRSServ.exe is a valid Windows process, a component of the AMD Radeon software that operates the Radeon ReLive feature. This feature enables users to record and stream their gameplay. The file is typically found in the C:/Program Files/AMD/Cnext/Cnext folder. While AMDRSServ.exe is not vital for running Windows, it is necessary for the functionality of Radeon ReLive.
If this executable has issues and you’ve enabled Radeon’s ReLive feature, a system error may occur. This error primarily results from corrupt GPU drivers, or potential system malware infections.
To help you resolve this issue, we’ve created this guide to provide you with the quickest and simplest solutions to resolve this error.
Instead of simply downloading new drivers to replace the current ones, it’s recommended to first completely uninstall your current drivers. This will ensure that there’s no conflict between the new and old driver files.
To do so, you can either use Display Driver Uninstaller (DDU) or AMD Cleanup Utility.
Follow these steps to uninstall drivers using the AMD Cleanup Utility:
After your system reboots, your GPU drivers will be completely wiped. You now need to reinstall fresh drivers; but to do that, you need to know the exact model of your GPU. If you’re unsure what Graphics Card you have installed in your system, follow this guide.
After your computer boots up, the error should no longer pop up. But if it does, try the next solution listed in this guide.
When you perform the SFC and DISM scans, they will thoroughly examine your system and look for any files that are missing or corrupted, such as any Dynamic Link Library (.dll) files. And if any such files are found, they will be replaced automatically from your system’s backup (SFC scan) or from an external source, such as through a Windows update (DISM scan).
Since the error indicates a missing OpenCl.dll file in your system, running scans can resolve the issue by replacing this file on your computer.
To perform an SFC scan, follow the steps we’ve given below:
sfc /scannow
Once the scan is completed, it will display a message that will tell you whether it found and replaced any corrupted/missing files.
The DISM scan is even more thorough than the SFC scan, so it will be able to find any system irregularities that the SFC scan looked over.
To perform the DISM scan, simply enter the following command into Command Prompt and press enter:
DISM /Online /Cleanup-Image /RestoreHealth
Note: Before performing this scan, make sure that your system has an active internet connection.
Once the scan is finished, restart your system and check whether the error message appears again.
If the SFC and DISM scans didn’t replace the missing file on your system, you will need to do it manually. The DLL files of your system are stored in the System32 folder. Simply download the missing file and locate it there.
But before you do so, you need to check whether your system is 32-bit or 64-bit. To do so, simply press Windows Key + I together and navigate to System > About. In this menu, check your System Type under Device Specifications.
After that, follow the steps below to install the OpenCl.dll file manually:
C:\Windows\System32
If the error persists after DLL file installation, likely, malware is infecting your system, blocking access to the file, and thus, causing the recurring error.
To resolve this issue, conduct a malware scan using a reputable antivirus program on your computer. If already installed, open the program’s menu and initiate the malware scan.
We recommend Malwarebytes for a thorough system scan and complete malware elimination. Refer to our guide for detailed instructions on conducting a malware scan with this program.
If the above solutions have not resolved the AMDRSServ.exe system error, another method you can try is renaming the AMDRSServ.exe file. This can prevent the system from loading the problematic file on startup, which might be a temporary workaround until a more permanent solution is found or an official update is released that addresses the issue. Here’s how to do it:
C:\Program Files\AMD\CNext\CNext
After completing these steps, your system will no longer attempt to run the AMDRSServ.exe file on startup, which should prevent the error message from appearing. Keep in mind that this is a workaround and it may disable certain functionalities associated with the AMD Radeon software, such as the Radeon ReLive feature. If an update from AMD becomes available that addresses this error, it is recommended to rename the file back to its original name before applying the update to ensure proper installation and functionality.
If you’ve followed the previous solutions, including renaming the AMDRSServ.exe file (as described in Method 5), and the system error persists, it may be time to seek assistance from AMD Customer Support. Their team has the expertise to provide guidance on complex issues that aren’t resolved through standard troubleshooting steps.
To contact the AMD Customer Support Team, follow the steps below:
Note: In the Problem Description box, you need to provide as much information as you possibly can. Make sure to mention the following points:
Once you’ve submitted the form, the Support Team will send you an email within a day or two with guidance on how to fix the error. If their solution doesn’t resolve the error, make sure to reply to that email and inform them that their solution didn’t work.
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]]>The post How to Fix Driver Download Failed Error in GeForce Experience? appeared first on Appuals.
]]>Before diving into the solutions, ensure that your Windows is up to date with all the latest updates installed. This can sometimes resolve compatibility issues that may be causing the GeForce Experience errors.
Many users on forums, such as Reddit, have reported success by performing a clean installation of both GeForce Experience and the NVIDIA drivers. This approach often resolves errors that occur due to corrupt installations or conflicts with previous driver versions.
One common solution to address the “Driver download failed” error in GeForce Experience is to run the GeForce Experience with administrative privileges. This helps ensure that GeForce Experience has the necessary permissions to carry out driver installations. Here’s how to do it:
The “Driver download failed” error in GeForce Experience can sometimes be triggered by your antivirus software. These security programs are designed to protect your system, but they can occasionally interfere with the normal operation of applications like GeForce Experience. To address this issue, you may need to temporarily disable your antivirus program. Here’s how to do it:
If you are unable to download the graphics drivers via the GeForce Experience app, manually installing the drivers can be a reliable alternative. To do this, you’ll need to identify your graphics card model and your Windows operating system version (e.g., Windows 10 or Windows 11). Follow these step-by-step instructions:
Manually installing graphics drivers ensures that you have the latest driver version tailored to your specific hardware and operating system. This can be a helpful workaround if GeForce Experience encounters difficulties.
If you’ve encountered the “Driver download failed” error and suspect that your GeForce Experience installation is causing the issue, a fresh reinstallation can often resolve the problem. This is particularly useful when your current installation is corrupted or outdated. Follow these detailed steps to reinstall GeForce Experience:
Sometimes, the “Driver download failed” error in GeForce Experience can be attributed to corrupted or problematic graphics drivers.
In such cases, performing a clean install of graphics drivers is a recommended solution to ensure a fresh and error-free installation. Here’s a step-by-step guide on how to do it:
If none of the previous solutions have resolved the “Driver download failed” error, it’s possible that a third-party program or service is interfering with the driver installation process.
To identify and isolate this interference, you can perform a clean boot, which allows Windows to start with only essential system services running, blocking third-party services and startup applications that may be causing conflicts.
After your PC reboots, it will start with minimal services and applications. This allows you to test if the “Driver download failed” error still occurs. If the problem disappears, it’s likely that a third-party program was causing the interference. You can then enable services and applications one by one to pinpoint the culprit.
These solutions should allow you to get around the driver download failed error in GeForce Experience. In case you are still not able to update to the latest version available, we recommend reaching out to the NVIDIA support team for further guidance regarding the problem.
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]]>The post What is Resizable BAR & Should You Enable it? (Guide) appeared first on Appuals.
]]>Resizable Bar, or rBAR, is another attempt by NVIDIA that promises to provide additional frames in the games you play. This comes at no additional cost and can be activated with just a few mouse clicks. It may sound too good to be true, but it is indeed real.
You are probably wondering, ‘What exactly is Resizable Bar, and how does it improve the performance of games?’ The answer to these questions is really straightforward. Resizable Bar essentially uses an advanced feature of PCI Express technology that allows for improvement in in-game performance.
When you are playing a game, you move around the game world, forcing the game to load textures and shaders for the new locations. These textures are transferred to the graphics card through the GPU memory or VRAM via many small CPUs. Modern games often have larger assets, which ultimately results in more transfers of the textures to the GPU.
The number of transfers can often have a negative impact on the performance of the game. This is because these transfers queue up and wait for the former to finish before proceeding. With Resizable Bar, you are able to allow the CPU access to the entirety of the GPU frame buffer.
Normally, the processor on your system is limited to accessing only 256MBs of GPU memory. This creates a bottleneck on modern graphics cards that offer a larger size of VRAM. In addition, it also results in a longer wait time for the game assets to arrive via the CPU to the graphics card to be rendered.
Resizable Bar tackles this problem and instead of only limiting your processor to the mere 256MB of GPU memory, it allows it to access the entire frame buffer. This, as a result, allows the CPU to send in bigger assets quickly since it is able to send in more assets at a time. Thus, by removing this cap from the processor, the performance of games can improve.
While Resizable Bar is from NVIDIA, AMD has been quick to come up with its own name for the same technology, known as Smart Access Memory or SAM. The underlying concept of both remains the same. You will be able to use SAM on AMD graphics cards, while Resizable Bar works for NVIDIA GPUs.
This can give rise to the question, does Resizable Bar work on all NVIDIA graphics cards? To answer this, let us have a more detailed look at the support and compatibility of Resizable Bar.
As it turns out, you cannot use Resizable Bar on all NVIDIA cards. To be able to take advantage of the Resizable Bar technology, you need to have an RTX 30 series or newer graphics card along with a compatible processor and chipset.
On Intel, the following or newer generations are able to use Resizable Bar.
On AMD, the following or newer generations are able to use Resizable Bar.
Resizable Bar is a technology that has good potential to improve even further in future. At this current moment, there is a small but visible change in game performances. Technologies like DLSS can often a significantly better improvement in performance than Resizable Bar.
In addition to that, it is also important to note that Resizable Bar will not impact every game on your computer. This is because not every game is able to support the technology and thus enabling it does not impact the performance of the game.
With all of that out of the way, we can now focus on enabling the feature on your computer. Before proceeding, make sure that you meet the requirements above, i.e. you have a compatible chipset and processor.
Once you are set there, you can follow the instructions below to enable Resizable Bar.
With that, you should be able to turn on Resizable Bar on your computer, if supported.
No, Resizable Bar is not supported on all NVIDIA cards. You need to meet the requirements mentioned in the article above to enable Resizable Bar on your computer.
No, Resizable Bar does not improve performance in all games. Only a list of supported games is able to take advantage of the Resizable Bar technology, which includes Red Dead Redemption 2, Assassins Creed Valhalla, and more.
Sure. Enabling Resizable Bar does not have any negative impacts and it can give you a performance boost in some games on your computer which is never a bad thing. There are other technologies like DLSS that you can use on most of the games to gain extra frame rates and they provide a better result. However, enabling Resizable Bar is still not a bad choice, because who does not like extra frames?
The post What is Resizable BAR & Should You Enable it? (Guide) appeared first on Appuals.
]]>The post Fix: Windows Update Automatically Replaced AMD Graphics Driver appeared first on Appuals.
]]>This simply means that the Windows update utility has detected an update for your graphics driver from its server, which ended up replacing the compatible AMD graphics driver.
AMD Radeon Software needs to communicate with the compatible driver to do various tasks, such as providing access to the latest features, performance reports, driver updates, and more.
According to the reports, the screen automatically goes black and starts flickering when users encounter this error message. Thus, it is essential to fix this problem as it is related to the graphics driver.
The simple and basic solution to this issue is to roll back the AMD graphics driver. It is recommended to start troubleshooting by rolling back the graphics driver. When you update the driver, Windows automatically backs up the old driver, which can be installed later if the user experiences issues with the latest driver.
Since Windows has automatically updated the graphics driver, the Roll Back Driver option will be available. To roll back the AMD graphics driver, follow the steps:
Since the Windows update has replaced the AMD graphics driver with the incompatible one, you can try downloading the compatible AMD driver from the official site, which could fix this error. To do so, follow the steps:
If the error still persists, then you need to reinstall the graphics driver completely from the system. This can be achieved by using the Display Driver Uninstaller (DDU) application. DDU allows users to remove the drivers with their associated registry files, which ensures a clean uninstallation without any file leftover behind. To use the DDU to reinstall the drivers, follow the steps:
Windows Multiplane Overlay is a part of the display driver, and it is designed to reduce the CPU and GPU load. When this feature was introduced to Radeon Setup Tool, it started causing this error along with several problems, such as flicker or stutter. Therefore, try disabling the MPO feature by following the instructions.
If you are familiar with the System Restore utility, you may have created a restore point that can be used to revert to the previous version of Windows that did not have this issue. System Restore is a utility that saves the system files, drivers, and registry files into a restore point so if anything unusual happens, the user can use the System Restore utility to fix the issues.
To perform a system restore point, follow the steps:
That’s it! this will fix your issue. However, if certain settings are not configured correctly you can face this issue again if Windows update replaces the driver. To prevent it from happening again, you have to follow the following method:
In this method, we will tell Windows not to update the drivers from it’s database. Follow the steps:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\DriverSearching
In case you want to enable the Windows to update drivers from it’s database again, simply follow the steps mentioned above but this time put Value data to ‘1’ instead of ‘0’.
Open Device Manager, right-click the graphics driver, and select Properties. Then, go to Driver from the top and click Roll Back Driver. Then, select any reason and click Next to roll back the graphics driver.
This error occurs when the AMD graphics driver is incompatible with the AMD Radeon Software. This often happens when the Windows update installs the graphics driver from the server. To fix this error, you need to install the compatible AMD graphics driver and also configure Windows not to include drivers in Windows updates.
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]]>The post Can’t Move Mouse in NVIDIA Overlay? Here’s the Fix! appeared first on Appuals.
]]>However, encountering an issue where you can’t move mouse in NVIDIA Overlay can be pretty frustrating. To deal with this situation, you would need to figure out the potential causes before delving into the troubleshooting methods.
So, whether you’re an avid gamer or a tech enthusiast, this guide will provide you with all the necessary information and effective fixes for the stated issue. In no time, you will regain full control over your mouse within the NVIDIA Overlay. Now, let’s dive right into it!
The NVIDIA official webpage attributes the issue of your mouse becoming unresponsive in the NVIDIA Overlay to the EasyAntiCheat update. According to this, games that integrate EasyAntiCheat have been particularly affected by the stated error, including Valorant, Fortnite, etc.
Don’t understand yet? Well, EasyAntiCheat, as the name implies, is an anti-cheat service used in multiplayer games to ensure fair gameplay. Though effective in its intended purpose, some updates may occasionally result in conflicts with other software components like the NVIDIA Overlay.
However, this isn’t the only cause for experiencing mouse unresponsiveness in the overlay. Other reasons may include outdated or incompatible graphics drivers, misconfigured overlay settings, overlapping hotkeys, or a software bug.
Now that you’re well aware of the potential culprits behind this issue, let’s explore some effective solutions to overcome the situation at hand.
When trying to fix any software-related issue, your number one approach should be to remove any possible glitches or temporary bugs from within. To do that, you can simply restart your game.
Here’s how to ensure the effectiveness of this method:
When the mouse stops moving within the NVIDIA Overlay, users fail to interact with its features and perform the required functions. In that case, restarting the overlay may refresh its settings and restore normal functionality.
The method essentially involves disabling and re-enabling the in-game Overlay option. This allows the internal processes to refresh and eliminate any temporary glitches responsible for the mouse issue. Below are the steps you need to follow:
Most users who can’t move mouse in NVIDIA Overlay often overcome this issue by exiting the Fullscreen mode and shifting to a borderless window. This allows the game to cover the entire screen of the window without borders and title bars typically associated with the traditional mode.
While it allows the mouse cursor to move again, it also provides better frame rates, less latency, smoother transitions between applications, and other benefits. Here’s what you must do:
Note that the steps to make your window borderless may differ for each game.
The Alt + Tab keyboard shortcut allows you to switch between applications without the use of the mouse. This is especially useful in your case since a stuck mouse cursor prevents you from trying anything else.
This method allows you to switch to another already-open program while the game is still running. Using the shortcut again relaunches the conflicting game and possibly helps restore mouse functionality within the NVIDIA Overlay.
While this method may not always be a permanent fix, it can provide a temporary solution while you explore other ways to tackle the issue.
Graphics drivers serve as a crucial link between the hardware components of your computer, i.e. the NVIDIA graphics card, and the software applications that rely on them, i.e. the NVIDIA Overlay.
Hence, the graphics drivers becoming outdated or incompatible with the running program could be one reason why you can’t move mouse in NVIDIA Overlay. For this reason, updating these drivers is an essential step when troubleshooting the stated problem.
Before proceeding, you’ll need to identify the model of your NVIDIA graphics card. This information can be obtained through either the NVIDIA Control Panel or the Device Manager in Windows.
Afterward, Follow the steps below:
Yes, according to the official NVIDIA website, the EasyAntiCheat update is in fact the primary culprit behind the mouse-related issues in the NVIDIA Overlay. You may further confirm this if games that rely on this anti-cheat program are specifically encountering this issue.
Many users were fortunate enough to overcome the can’t move mouse in NVIDIA Overlay issue by pressing Alt + Tab keyboard shortcut twice. This worked by switching to another open program and returning to the game which resets the focus and consequently resolves any temporary conflicts.
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]]>The post Fix: Black Screen after Installing Nvidia Graphics Driver in Windows appeared first on Appuals.
]]>This problem is most commonly caused by a DCH driver that throws this error when you try to update it with a standard Nvidia driver package. Other potential causes include a faulty GPU extender, custom BIOS firmware, or driver inconsistency.
Below, you have a list of confirmed fixes that can be deployed to resolve the black screen issue affecting Nvidia driver installations:
If you are using Windows 10 or Windows 11, there is a high likelihood that this issue is caused by the DCH driver.
Note: Numerous user reports confirm that the DCH driver from Nvidia causes significant instability when G-Sync is actively used or when users attempt to employ a variable refresh rate.
Since there’s nothing inherently different between the Nvidia Standard and the Nvidia DCH Display drivers that are packaged with the new universal Windows driver package, you can most likely avoid this issue entirely by replacing the DCH driver with the standard equivalent.
To do this, you will first need to use the DDU (Display Driver Uninstaller) tool to remove every remnant file from the DCH installation, and then install the Standard Nvidia Driver.
Here is a quick guide on how to do this:
Note: Keep in mind that while you are conducting this procedure, some screen flickering is to be expected. Don’t worry, as this is completely normal.
Note: In this directory, you will only find standard Nvidia drivers, so you won’t run the risk of reinstalling the DCH driver.
Note: Depending on what you are using your GPU for (gaming or video editing/rendering), select either the NVIDIA Studio Driver or the GeForce Game Ready Driver. Avoid downloading the Beta Release driver, as it is often unstable and may cause additional issues.
If replacing the DCH driver with the standard Nvidia drivers didn’t work in your case and you’re using a GPU extender, there’s a high chance you’re dealing with a hardware issue.
There are many faulty GPU extenders out there, which have now been confirmed to cause this problem intermittently, regardless of your GPU manufacturer.
If you are using a GPU extender, get in contact with the retailer that sold it to you and see if you are eligible to send it back. Chances are, if you bought it from Riser, you can take advantage of the callback program and return it even if your warranty is void.
If you previously had a custom BIOS installed specifically for your overclocking needs, this is likely the cause of the black screen you are experiencing.
Customized BIOS flashes are known to conflict with new NVIDIA update drivers especially since they changed their packaging method.
If this scenario is applicable, you can fix the issue by reflashing your BIOS with the original BIOS flash provided by your manufacturer.
Important: This operation will vary depending on your motherboard manufacturer. Consult the official documentation before attempting to flash your BIOS. If you have never done this before, leave this task to a certified professional, as you run the risk of bricking your motherboard.
If the screen goes black immediately after you reach the initial login screen, where you need to log in with your user account, you might be able to circumvent the issue completely by disabling the lock screen entirely with a minor registry tweak.
Important: Exercise caution while modifying the registry. Inadvertently removing or altering registry values may render your computer unstable. It is recommended that you back up your registry beforehand.
Here is a quick guide on adding the NoLockScreen fix to the Registry Editor to avoid a black screen during every startup:
HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows\Personalization
Note: If the Personalization key doesn’t exist, right-click on the Windows key and click on New > Key to create it.
If your GPU has a VGA output and your display is compatible, try connecting your monitor using the VGA output to see if you finally receive a signal.
Chances are, you’ll find that all functions are working properly while you’re connected via VGA.
If this workaround works, simply use the VGA connection until a new driver version is available for your NVIDIA GPU. When a new update becomes available, follow the update instructions and check if the problem is resolved afterward.
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]]>The post Best NVIDIA Control Panel Settings: High FPS & Low Latency! appeared first on Appuals.
]]>The NVIDIA Control Panel gives users the ability to customize their graphics settings according to their preferences. Not only can you improve gaming performance using this tool, but you can also enhance video playback quality and increase the overall performance of your system.
To help you get the most performance out of your NVIDIA GPU, this guide will show you the best NVIDIA Control Panel settings that will improve the framerate of your games and reduce input lag while maintaining visual quality.
Before we dive into the best NVIDIA Control Panel settings for gaming, you should check whether your GPU drivers are up to date.
Using the latest GPU drivers is very important, as these new drivers provide better performance in the latest games, and are usually more optimized than older drivers.
To check whether you are using the latest drivers, follow the steps we’ve listed below:
If the Check for Updates option shows no new drivers on the page, it means that you’re already using the latest drivers for your GPU. But if you see a new driver appear, you should download and install it on your system before proceeding to the next section of this guide.
Setting | Best Option |
---|---|
Image Scaling | ON (Unless using DLSS) |
Ambient Occlusion | OFF |
Anisotropic Filtering | OFF |
Antialiasing - FXAA | OFF |
Antialiasing - Gamma Correction | ON |
Antialiasing - Mode | Application-controlled |
Antialiasing - Setting | Application-controlled |
Antialiasing - Transparency | OFF |
Background Application Max Frame Rate | 30 |
CUDA - GPUs | All |
DSR - Factors and Smoothness | OFF |
Low Latency Mode | ON |
Max Frame Rate | User-specific |
Multi-Frame Sampled AA (MFAA) | OFF |
Monitor Technology | Fixed Refresh Rate for low latency; GSYNC for more smoothness |
OpenGL Rendering GPU | Auto-select |
Power Management Mode | Prefer Maximum Performance |
Shader Cache Size | Driver Default |
Texture Filtering - Anisotropic Sample Optimization | ON |
Texture Filtering - Negative LOD Bias | Allow |
Texture Filtering - Quality | Performance |
Trilinear Optimization | ON |
Threaded Optimization | ON |
Vertical Sync | OFF |
Triple Buffering | OFF |
Virtual Reality Pre-Rendered Frames | 1 |
To open the Control Panel, simply right-click on an empty space on your desktop and select “NVIDIA Control Panel”.
If you do not see the Control Panel in the menu, your NVIDIA Display Container service is likely not running. You can easily fix this issue by following this guide.
Once the panel has opened, you’ll see many different options in the column on the left side of the menu. Below, we’ll be guiding you through all of the settings in each of the three categories: 3D Settings, Display, and Video.
The first option in the 3D Settings category is “Adjust image settings with preview”. This option allows you to quickly adjust the quality-to-performance ratio of the Direct3D and OpenGL applications on your system.
When you have the “Use my preference” option selected, you can move the slider to the left to increase performance (and decrease quality) or to the right to increase quality (and decrease performance). The 3D model will give you an idea of how much the quality is increasing/decreasing as you move the slider.
While this is a quick and easy way to improve performance, it is highly inefficient, as it does not allow you to tweak the individual settings to squeeze the most performance out of your GPU. So instead of using the slider, click on the “Use the advanced 3D image settings” option and then click on “Take me there” to view all the settings.
In the Manage 3D Settings menu, you’ll see a whole list of graphics settings under the “Global Settings” tab that you can tweak according to your preference. The settings in this tab will affect each and every program on your PC. Whereas in the “Program Settings” tab, you can opt to tweak settings for only a specific program.
The list below covers the purpose of each setting in this list and the optimal configuration for achieving an ideal balance between performance and visuals.
Note: Some settings are not available on certain Graphics Cards, and some are exclusive to PC GPUs only – so laptop users may not see certain settings in their NVIDIA Control Panel application.
The Image Scaling setting upscales the resolution of your games by using a complex algorithm. This algorithm analyzes the image on your screen and fills in the missing pixels, making the image appear as if it were rendered at a higher resolution than it actually was.
So if you are running a game on a resolution that is lower than your monitor’s native resolution (for example, 720p instead of 1080p), Image Scaling will upscale the image to 1080p without sacrificing the framerate of the game.
Image Scaling is similar to the NVIDIA DLSS technology but one advantage it has over DLSS is that it is supported by a lot more NVIDIA GPUs. However, even Image Scaling may not work on certain GPUs.
If you are playing graphic-intensive games and have a low to medium-end GPU, it is recommended to turn Image Scaling ON. This will allow you to increase the visual quality of your games without sacrificing performance.
If you are using a high-end GPU, Image Scaling will likely have little to no effect on the visuals and performance of your games. Additionally, if you prefer to see a pixel-perfect image with no artifacts or added effects, it’s best to keep this setting OFF.
Another thing to keep in mind is that if you are already using DLSS in a game, there’s no point in using Image Scaling. This is because DLSS is already doing the same job, and doing it much better than Image Scaling can.
The Ambient Occlusion setting is responsible for the lighting of objects in games. When you have this setting turned on, it will make the lighting and shadows of your games much more realistic, but there will be a noticeable effect on the game’s performance.
If you have a low to medium-end GPU, it is recommended to turn this setting OFF, as it will give you a considerable boost in performance. However, if you want to improve the visuals in the game, set it to Performance to enhance the game’s lighting and shadows without completely tanking your FPS.
Anisotropic Filtering improves the clarity and sharpness of the textures in games. When you play a game at a high resolution, this setting will help eliminate blurriness and distortion in the textures. The more you increase this setting, the sharper the textures will be.
It is recommended to leave this setting turned OFF (or set to a very low value, such as 2x or 4x) in the NVIDIA Control Panel, as most games come with built-in Anisotropic Filtering controls which are much more efficient. Furthermore, this setting has a massive effect on the framerate of games, so leaving it turned on will significantly reduce your FPS.
There are 5 unique Antialiasing settings in the Control Panel:
Out of these 5 settings, the ones you actually need to care about are Antialiasing – FXAA and Antialiasing -Setting.
Both of these settings work to reduce jagged edges in the images displayed on your screen. However, they work in different ways.
Antialiasing FXAA is a unique Antialiasing technique that eliminates jagged edges while maintaining a minimal effect on performance. However, this setting does not give you much control, as it can only be turned on or off, instead of giving you the option to adjust its intensity.
Antialiasing – Setting, on the other hand, combines different techniques, such as Multisampling and Supersampling. It gives you a range of values to work with, giving you much more control over its intensity. However, it generally has a bigger impact on performance.
It is recommended to turn both of these settings OFF as most modern games come with these settings built-in. It is much more efficient to use the built-in Antialiasing settings of games instead of using these ones.
That said, if you have a very powerful PC and wish to squeeze the most visuals out of your game, you should turn Antialiasing FXAA on.
As for Gamma Correction, Mode, and Transparency, Gamma Correction should be turned ON as it improves the color of 3D images without having any noticeable effect on performance. The Mode setting should be set to Application-controlled and Transparency should be turned OFF or to Multisampling (depending on the power of your GPU).
This is a very important, yet often overlooked setting in the Control Panel. This setting will allow you to limit the framerate of your games while you’re switched over to a different application.
You should keep this setting ON and set it to 20-30 FPS, as this will significantly decrease the power consumption of your PC and reduce fan noise. This will be very beneficial to your PC in the long run.
This setting is for those people who have multiple GPUs installed on their computers. This setting allows you to choose how many GPUs you want to use for CUDA applications, such as PhysX. If you want to use all of your GPUs, set this setting to All.
If you only have one GPU installed on your computer, you should just leave this setting set to its default value. It will have no effect on your system’s performance.
Dynamic Super Resolution (DSR) is a setting that’s catered towards players who purely care about visuals. When you have this setting enabled, it renders the game at a high resolution (of your choice), and then downscales it to the native resolution of your monitor. This results in an incredibly sharp and clear image, but it severely reduces your FPS.
If you care about performance, you should always keep DSR – Factors OFF. This setting should only be enabled if you have an extremely powerful system, and want to maximize a game’s visual quality. If you choose to enable DSR – Factors, you can use the DSR – Smoothness setting to adjust the smoothness of the downscaled image.
When Low Latency Mode is enabled, it restricts the number of frames that the CPU can prepare before they are given to the GPU for processing. In layman’s terms, this stops the CPU from preparing too many frames in advance, which leads to decreased input lag and faster response times.
Low Latency Mode should be kept ON, especially if you play competitive games like CS:GO and Valorant where low latency is key. You can even set this setting to Ultra, as it does not have any effect on your framerate.
Do note that some games come with this setting built into their settings menu. It is named “NVIDIA Reflex” and has two values: ON or ON + Boost.
If you’re already using the NVIDIA Reflex setting in a game, it will override the Low Latency Mode setting of the Control Panel. Therefore, you don’t need to change this setting for each individual game – you can just set it to ON in the Global Settings tab.
The Max Frame Rate setting is a tricky one to discuss. This setting allows you to limit the framerate of a program to as many FPS as you want.
The first thing to note about this setting is that you should never set it in the Global Settings tab. Instead, you should be changing it individually for your games.
If you’re playing a competitive game where decreased input lag and low frametimes are key (such as CS:GO or Warzone), your game will benefit from having an uncapped (unlimited) framerate. Keeping the FPS uncapped will decrease the frametimes as much as possible, resulting in low input lag. However, this can lead to screen tearing if your FPS stays above your monitor’s refresh rate.
If you’re bothered by screen tearing, it’s best to keep your FPS limited/capped. And if you’re facing stutters while playing a game where your FPS quickly drops from a very high number to a very low one, and then back up (for example, from 120 to 60, then back to 120), limiting your framerate could fix your issue.
It will fix it by preventing your FPS from going up too high, so when you experience the stutters, they will not feel as jarring.
Furthermore, if you’re playing a slow-paced game where input lag and frametimes aren’t an issue, it’s a good idea to cap your framerate. This will reduce GPU usage and prevent overheating, and can also decrease screen tearing and other visual artifacts that occur when your GPU usage is very high. However, this will increase frametimes, so your gameplay may feel slightly sluggish.
The number you should set the Max Frame Rate to mostly depends on your specific situation. But generally, it’s best to set it to the refresh rate of your monitor. You should experiment with different Max Frame Rate settings for each game and find the sweet spot that balances performance, visual quality, and response times.
The Multi-Frame Sampled AA (MFAA) setting is essentially an advanced version of the anti-aliasing setting. When enabled, it takes multiple samples of each pixel in an image and then combines them to significantly decrease jagged edges in the final result.
This setting should generally be turned OFF, as it is not as optimized as the built-in anti-aliasing setting of most games. Therefore, it can potentially decrease your FPS quite a bit.
The Monitor Technology setting is only visible to those users who have monitors with variable refresh rates. If you see this setting, you’ll notice that it has three options: G-SYNC, ULMB, and Fixed Refresh Rate.
If you mostly play competitive games where latency matters, then you should choose Fixed Refresh Rate. However, if you like playing slow-paced games where you aren’t worried about latency, you should select G-SYNC.
G-SYNC matches your monitor’s refresh rate with the frame output of your GPU. This (generally) results in less screen tearing and stuttering, but your FPS will be much lower.
This is another setting for those people who have multiple GPUs installed in the system. It allows you to select a specific GPU to be used by OpenGL applications. If you only have a single GPU, leave this setting to its default value.
If you want to squeeze the most performance out of your NVIDIA GPU, you should select the “Prefer maximum performance” option for this setting. However, keep in mind that this can lead to overheating issues with your GPU in the long run and it also results in increased power consumption.
If you care about your GPU’s lifespan and your system’s power consumption, you should select the “Adaptive” option instead. This will allow your GPU driver to control your GPU’s usage, resulting in lower power consumption and fewer overheating issues.
This setting allows you to control the maximum amount of disk space used by your GPU driver for saving shader compiles. Your GPU saves these shader compiles so that it doesn’t need to re-compile the shaders the next time they’re needed. This results in fewer stutters and quicker startup time for games.
The “Driver Default” option for this setting generally works best for most users. But if you want to ensure that you’re reserving enough space for the shaders of all of your games, you can set a custom value. Make sure to allocate at least 10 GB for the Shader Cache Size.
There are 4 unique Texture Filtering settings in the Control Panel:
When enabled, the Anisotropic Sample Optimization setting improves performance but results in a slightly less sharp image. When disabled, it improves image quality at the cost of a slight decrease in performance. This setting should be turned ON as it gives a noticeable boost in performance without having a significant effect on visuals.
The Negative LOD (Level of Detail) Bias setting improves the quality of stationary images on your screen. This setting should always be set to “Allow” as it leads to higher performance.
The Quality setting allows you to adjust the texture filtering of your games to either improve performance or visuals or find a balance of both. This setting depends on your system’s performance. If your system struggles to load textures in graphically-intensive games, choose the “Performance” or “High Performance” option. And if you have a powerful GPU that can handle all kinds of textures, you can choose the “Quality” or “High Quality” option.
And finally, Trilinear Optimization adjusts the use of bilinear and trilinear filtering in games in real-time, improving performance but slightly decreasing image quality. This setting should always be turned ON as it gives a noticeable increase in FPS, and the loss in image quality is almost negligible.
Threaded Optimization should always be set to ON or Auto as it allows applications to use the multiple cores in your CPU. If you disable this setting, you’ll immediately notice a decrease in your FPS.
Vertical Sync, aka VSYNC, matches the FPS of the application to your monitor’s refresh rate to reduce screen-tearing and other display issues, just like GSYNC. However, VSYNC is much less optimized than its GSYNC counterpart, as it results in a noticeably high increase in input lag and FPS.
Therefore, VSYNC should always be turned OFF if your monitor supports GYNC. But if it does not, then you can use VSYNC to fix screen tearing issues. But keep in mind that this will noticeably increase input latency and frametimes.
This setting is contingent on VSYNC. If you choose to enable VSYNC, you can turn this setting on to improve performance. But if you have VSYNC disabled, make sure to disable this setting as well.
As the name suggests, this setting is purely designed for Virtual Reality games. It allows you to limit the number of frames the CPU can generate before the GPU processes them. This results in improved performance, but also increases latency. You can experiment with this setting to find the perfect balance between performance and latency.
Note: After you’ve finished tweaking the settings, remember to click the Apply button at the bottom to save them – otherwise, your settings will not be saved! And if you face any errors when trying to apply the setting, take a look at our guide to solve the issue.
The settings in the display tab allow you to tweak the display settings of your monitor. You can adjust its resolution, refresh rate, color settings, image orientation, and also set up multiple monitors.
Note: If you do not see the Display tab, there could be an issue with your GPU drivers or BIOS settings. Check out our guide to solve the issue.
In the “Change resolution” menu, make sure that it is set to your monitor’s native resolution. The list will show you what your monitor’s native resolution is.
For the Refresh Rate, make sure that the highest value is selected. The higher the refresh rate of your monitor, the more times it will refresh the image on the screen per second. This will result in a smoother and more fluid output. But keep in mind that the benefit of a high refresh rate may be limited by the capabilities of your graphics card.
If you have a 60 Hz monitor, you can generally overclock it to 75 Hz in the Control Panel. But if you don’t see any option for 75 Hz in the menu, you can follow this guide to overclock your monitor through other methods.
While still in the “Change resolution” menu, scroll down to the color settings and select “Use NVIDIA color settings” and ensure that the following options are selected:
After that, you can move on to the “Adjust desktop color settings” menu. This menu will allow you to further tweak the color settings of your monitor. You can adjust its brightness, contrast gamma, digital vibrance, and hue to your liking. This is all completely up to your personal preference.
In the “Adjust desktop size and position” menu, navigate to the Scaling tab. If you want to use the famous 4:3 aspect ratio, also known as “Stretched” in games like CS:GO and Valorant, ensure that “Full-screen” is selected as the Scaling Mode.
But if you do not play games at a stretched resolution, and want as little input latency as possible, change this option to “No Scaling”. This will give you a slight improvement in performance.
After that, set the “Perform Scaling on” option to GPU. The GPU Scaling option will instruct your GPU to perform the scaling instead of your monitor, which will result in more precise and accurate scaling, and may even increase your FPS.
If you have more than 1 monitor, this menu will allow you to configure their layout. Firstly, you can select which monitor to use as your main one. Ensure that your using the monitor with the higher resolution and refresh rate as your main.
After that, you can drag the icons of your monitors around to set their layout. Set the layout according to your preference.
Finally, in the Video tab, you can tweak the video color and image settings of your monitor(s). But to do so, you’ll have to first select the “Use the NVIDIA setting” option.
Once you’ve done that, you can adjust the brightness, contrast, hue, saturation, gamma, and dynamic range of the videos displayed on your screen, and can even perform edge enhancement (to increase sharpness) and noise reduction.
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]]>The post Fix: Windows Repeatedly Installing Incorrect AMD Drivers appeared first on Appuals.
]]>This mainly occurs for laptop users as they have mobile GPU chipset(s), these GPU(s) have their own driver mostly provided by manufacturer on the product page. However, Windows treat these mobile GPU(s) as normal desktop GPU(s) sometimes and installs an incorrect, incompatible or outdated version of GPU driver.
This can be easily fixed by disallowing Windows to install the drivers through Windows Update Settings. In this guide, we will go through several tips and methods you can use to avoid such situations.
Microsoft Show or Hide Updates is a utility that allows users to view or hide problematic Windows updates, including driver updates. By using this utility, you will be able to prevent Windows from keep installing the wrong or outdated GPU driver.
First, you need to uninstall the GPU driver from the device manager, and then you will be able to hide the driver update that keeps installing on your Windows. To do this, follow the steps.
Device Installation settings allow users to install the device drivers automatically by using the Windows Update utility. For instance, when you plug the device into your computer, the driver installs automatically without doing anything.
When Windows thinks that the current GPU driver is outdated, it installs and overwrites the wrong or old driver. This can happen when the Windows server does not have the latest driver for your device.
As a result, when you install an updated driver, it thinks that you have an outdated driver. To increase the GPU performance, it overwrites the latest GPU driver with the outdated or wrong one, which results in degraded GPU performance and loss of Frames Per Second (FPS).
To prevent this, you can change the device installation settings, which won’t install any device driver unless you revert the device installation settings.
Registry Editor is like a database on Windows. It has access to every component on Windows released so far, such as Windows Update and Windows Defender. You can customize your Windows to reduce memory usage by disabling many features using the registry editor. In this method, we will disable Windows Update, which will prevent the driver update from keep installing on your PC.
There are two methods to disable automatic Windows updates from the registry editor, Manually and Automatically. If you don’t want to mess around with commands, you can just download the batch file from the link and run it as administrator. However, if you don’t trust the script, you can manually do this by following the steps.
HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate\AU
Group Policy Editor is an administrator tool that is used to configure various Windows and network settings. You can use this tool to prevent the driver updates from including in the Windows update utility.
To disable Windows update from Group Policy Editor, follow the steps:
Computer Configuration/Administrative Templates/Windows Components/Windows Update/Manage updates offered from Windows Update
Windows Update service is responsible for delivering, detecting, and installing upcoming updates. You can disable the service to prevent the Windows update from keep installing the wrong AMD drivers.
To disable the Windows update service:
If the problem still persists, you can try reverting the AMD driver to the latest one. In some cases, Windows updates the driver after 2-3 days. Therefore, you can try reverting the GPU driver to the latest by using the device manager.
Next time if Windows installs an outdated or wrong AMD driver, just revert the GPU driver by following these steps.
To stop Windows 11 from installing the wrong AMD drivers, click Start Menu and type Advanced System Settings to open. Go to Hardware from the top and click Device Installation Settings. Select No and click Save Changes. Now your Windows 11 won’t install drivers via the Windows Update utility.
Because Windows thinks you have outdated AMD drivers. As a result, it installs the outdated AMD driver version because it does not have the latest version on its server. To prevent this, configure device installation settings to not install drivers via the Windows update or configure Windows to not install drivers from Windows updates.
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]]>The post NVIDIA Shadowplay Not Recording? 11 Quick & Easy Fixes appeared first on Appuals.
]]>To allow Shadowplay to record your screen, you must have the Desktop Capture option enabled, which can be found in the Privacy Control section in GeForce Experience. Furthermore, you also need to be using the latest version of your Graphics Card drivers, as older drivers can be incompatible with Shadowplay.
After performing a deep investigation into this issue, we’ve found many more effective and easy-to-perform solutions for the error. Below, we’ve listed down the 11 best fixes to help you resolve this problem.
The Shadowplay feature of GeForce Experience is not supported by all CPUs and GPUs. NVIDIA has given a list of hardware that is supported by Shadowplay on their website. So the CPUs and GPUs that are not on the list are incompatible with the feature.
If you want to use this recording service, your system’s hardware must meet the system requirements, which we’ve shown below.
If your hardware is not listed in the table above, you will need to upgrade your system to be able to use Shadowplay.
The first solution to this issue is to ensure that you have enabled the GeForce Experience In-Game Overlay and allowed Desktop Capture on your system. If you already have these features enabled, skip to the next solution.
The In-Game Overlay is part of the NVIDIA GeForce Experience program. This overlay is needed to be able to access the Shadowplay features. If you have it disabled, you will not be able to record your gameplay.
After enabling the overlay, it’s crucial to also enable the Desktop Capture within it. If this option is disabled, Shadowplay will be blocked from recording your desktop.
To enable the GeForce Experience In-Game Overlay, follow the steps we’ve listed below:
Now that the overlay is enabled, the next step is to allow Desktop Capture on your system. Follow the steps written below to do so:
Now that you have both of these settings enabled, try using the “Instant Replay” or “Record” option in the overlay. If it still fails to record your gameplay, continue with the next solution below.
Simply disabling and then re-enabling the GeForce Experience In-Game Overlay feature can fix this issue as doing this reinitializes the components and services required to run Shadowplay such as Nvidia Container. So before you try any complex solutions, you should try reactivating your in-game overlay as it may be a quick and easy fix to the problem.
Follow the steps below to reactivate the In-Game Overlay:
After reactivating the In-Game Overlay, try recording a clip using Shadowplay. If the feature continues to not work, don’t worry as we’ve listed more fixes below.
The Broadcast feature present in the In-Game Overlay menu can sometimes conflict with the Instant Replay/Record feature and prevent it from functioning properly.
So another quick fix to this problem is to disable the Broadcast feature from the menu. Follow the steps below to do so:
If you are not using the latest version of GeForce Experience, it might be the leading cause of the problem you’re facing. Outdated versions of GeForce Experience can have compatibility issues with newer hardware, so they can prevent Shadowplay from recording gameplay on a system.
GeForce Experience usually updates itself automatically, but if the app is not used for an extended period of time, the automatic update may not happen.
So to ensure that your GeForce Experience is updated to the latest version, all you need to do is launch the app and keep it open for a while. Within a few minutes (if you are connected to the internet), the app will automatically detect that it is not updated to the latest version.
It will then trigger an update, which will be completed in 2-3 minutes. If you try this method and no update is triggered, it means that the app is already updated to the latest version.
If the drivers of your NVIDIA Graphics Card are not updated to the latest version, they are most likely the main cause of the recording error you’re facing. To record your gameplay, you must keep your GPU drivers updated to the newest version.
To check whether you are using the latest drivers for your GPU, open the GeForce Experience app and navigate to the Drivers section. If there are new drivers available to download, it means that you are using outdated drivers.
And if you do not see any new drivers available in this menu, it means that you’re already using the latest drivers for your GPU. In this case, you should skip to the next solution.
Before you download the new drivers, it’s a good idea to wipe (delete) the current drivers from your system. This will ensure that the current drivers do not conflict in any way with the new ones that you’re about to install, as this can cause further unwanted issues.
To uninstall the GPU drivers currently installed in the system, it’s best to use a program called Display Driver Uninstaller (DDU). DDU is far superior to the native Windows driver uninstaller because it ensures that not a single trace of the driver remains in the system after the uninstallation process.
To download DDU on your system, visit their official website and press the download button at the very bottom of the page. After DDU is downloaded, you must boot your PC into Safe Mode before you use it to delete the drivers. This will help further ensure that the drivers are uninstalled as safely as possible.
Follow these steps to boot Windows into Safe Mode:
After your PC restarts, open DDU and set the device type to GPU and the brand name to NVIDIA. After that, click on the “Clean and Restart” button at the top to start uninstalling the drivers. After a couple of minutes, the drivers will be wiped from the system.
To install the new drivers, simply open the GeForce Experience app and navigate to the Drivers section again. From there, you’ll be able to download and install the latest drivers for your Graphics Card. After your drivers are updated, you should be able to start recording your gameplay.
If the disk where your Shadowplay is configured to save recordings is low or completely out of space, it will be unable to save any of your replays. You need to have a plentiful amount of free space in your designated disk for your replays to be saved without any issues.
Therefore, the next solution to this problem is to check whether your designated disk for Shadowplay has enough available space.
If you’re unsure where your Shadowplay recordings are being saved, follow the steps below to figure this out:
This will open the folder where your recordings are saved. Now, simply check the amount of available space in the disk where this folder is saved.
If the disk is running out of space, right-click on the disk, select “Properties”, then click on Disk Cleanup. This tool will scan your disk for junk files and folders, and allow you to easily delete them. But before you delete all the files/folders, remember to check through the list to ensure that you aren’t deleting anything important.
After you’ve freed up enough disk space, try using Instant Replay and check whether it saves the recording. If your recordings are still not being saved, move on to the next solution below.
The NVIDIA Streamer Service is a crucial component of GeForce Experience. It allows the program to be able to capture screenshots, record footage, and stream on Twitch, YouTube, and other platforms.
So if you want to record or stream your gameplay using GeForce Experience, you have to ensure that the NVIDIA Streamer Service is enabled and running. If the service is disabled, Shadowplay will not work on your system.
To ensure that the service is always running on your computer, you will have to set its Startup TypetoAutomatic in the Windows Services menu. Follow the steps below to do so:
If the service was already set to start automatically, you can try restarting the service as it can sometimes malfunction. To restart the service, simply right-click on it again in the list of services and select the “Restart” option.
Another simple fix to this solution is to simply close all unnecessary background programs and other overlays while trying to record your gameplay.
You may have a browser open in the background that has copyrighted content playing, such as a Netflix or Amazon Prime movie. If this is the case, then Shadowplay will not record your gameplay, as it has been configured by NVIDIA to not capture the user’s screen if they have this kind of copyrighted content playing.
Therefore, close all browsers and other unnecessary programs and then try using Instant Replay or the Record option.
If that doesn’t resolve the problem, check whether you have any other overlays enabled on your system. The overlays of other programs like Discord, Steam, and Xbox Game Bar could conflict with the GeForce Experience In-Game Overlay, and cause its features to not work properly.
To disable the Discord Overlay, follow these steps:
To disable the Steam Overlay, follow these steps:
To disable the Xbox Game Bar Overlay, follow these steps:
The Antivirus program installed on your system could potentially flag GeForce Experience as a dangerous program and block its features from functioning.
It’s possible that your Antivirus is considering the recording process as suspicious activity and blocking it. To ensure that this doesn’t happen, you must add an exception for GeForce Experience in your Antivirus settings.
To open your Antivirus program’s settings menu, follow these steps:
This will open your Antivirus program’s settings menu where you can add an exception for GeForce Experience.
If you don’t see an option in the menu to add the exception, the alternative is to simply disable the Antivirus program for a limited period of time. While the Antivirus is disabled, you can check whether the issue with Instant Replay has been resolved.
If the recording starts working while you’ve disabled your Antivirus, then the Antivirus is the root cause of the problem. In this case, you can try installing another Antivirus on your system that works without causing any issues with Shadowplay.
If you’re unsure which Antivirus program is the best one for you to install, see our guide where we’ve listed the best Antivirus programs available online.
If none of the above solutions have resolved the recording issue, then your GeForce Experience app itself is most likely bugged. The app may be outdated but unable to update itself to the latest version, or some sort of corruption could have happened while the app was updating.
Therefore, the final fix to the problem is to do a fresh install of GeForce Experience. This will ensure that the app is updated to the latest version and is free from any bugs.
Follow the steps written below to reinstall GeForce Experience:
The post NVIDIA Shadowplay Not Recording? 11 Quick & Easy Fixes appeared first on Appuals.
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